CyberPong - Mecha Brawl
A downloadable game for Windows, macOS, and Linux
CyberPong - Mecha Brawl was made during 9 days and submitted to the Godot Wild Jam #75 with the theme Reflections.
Introduction :
Your goal is to test these newly designed weapons against the training turrets. They are created to work together so try reflecting enemy projectiles into other weapons to get the best combos out of it. Have fun!
Try to reach the highest score by the 16th wave ! But watch out, as every time you let the hype bar run out, you'll get a score penalty.
Controls:
WASD: Move
Left click: "Attack" to reflect enemy projectiles
1, 2, 3, 4 or Mouse Wheel: Select another Character
Right click : Select another Character OR make clone explone.
Extended tutorial & tips :
- You control 4 characters and can switch between them freely.
- You cannot damage the enemies directly, you MUST hit the bullets back at them.
- Each character has a passive ability that's only active while you DON'T control them. Try to discover them all !
- To deal more damage, try to maximize combos. Most hits or wallbounce DOUBLES the bullet's damage.
- You cannot die, so don't worry about getting hit.
- Use slows to control bullets and not have to rely on waiting on enemy fire as much.
- The clone is placed by the mage's active ability but can be exploded by anybody else by right clicking on it (you can only place 1 clone).
Team:
Adrien Place (Design)
Ryokugin (Design & Development)
Xandruher (Design, 3D Art & Animations)
Carras (VFX)
Unicall (SFX & Music)
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