A downloadable game for Windows, macOS, and Linux

CyberPong - Mecha Brawl was made during 9 days and submitted to the Godot Wild Jam #75 with the theme Reflections


Introduction :
Your goal is to test these newly designed weapons against the training turrets. They are created to work together so try reflecting enemy projectiles into other weapons to get the best combos out of it. Have fun!

Try to reach the highest score by the 16th wave ! But watch out, as every time you let the hype bar run out, you'll get a score penalty.


Controls:

WASDMove
Left Click"Attack" to reflect enemy projectiles
1, 2, 3, 4
Mouse Wheel
Select another Character
Right Click
(on character)
Select another Character
Let Clone explode (Staff Character only)


How to Play & Pro Tips :

- You control 4 characters and can switch between them freely. 

- You cannot damage the enemies directly, you MUST hit and reflect the bullets back to them.

- Each character has a passive ability which only gets activated if you DON'T control them and reflect projectiles at them. Try to discover them all! 

- To deal more damage, try to maximize combos. More hits or wall bounce increases the bullet's damage. 

- You cannot die, so don't worry about getting hit. 

- Use slows to control bullets and not have to rely on waiting on enemy fire as much. 

- The clone is placed by the mage's active ability but can be exploded by anybody else by right clicking on it (you can only place 1 clone at the time).


Team:
Adrien Place (Design)
Ryokugin (Design & Development)
Xandruher (Design, 3D Art & Animations)
Carras (VFX) 
Unicall (SFX & Music)

Download

Download
GWJ75_cyberpong-mecha-brawl_mac.zip 71 MB
Download
GWJ75_cyberpong-mecha-brawl_linux.zip 44 MB
Download
GWJ75_cyberpong-mecha-brawl_windows.zip 50 MB

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